Kong Fu Hero






















                                                                  QTE DEMO

November 2010, “Kong Fu Hero,” PC game.
Position: Illustrator/Concept designer/ Storyboard.
Kong Fu Hero is a Massively Multiplayer Online Role Playing Game 2.0 in which players play Kong Fu musters travelling around the world.
Made in KONG.NET, Shanghai, China.


I designed User Interface, by which not only did I need to reach the style coherence between the UI and game, also learnt principles of game engine. Sometimes I needed to communicate with the programmer leader to improve the engine to support new designed visual effect.

Then, I began to design fashion clothes. I designed beautiful fashion clothes with FX but low model mesh quantities that won’t influence the frame-rate much. It was original that fashion in online game designed in this way. 

I suggested selling virtual camera to players in game, which helped them to record cooler videos from different aspect than. The cameras moved through calculated curves based on the movie-lens-language theory which enhance the visual amusement in game. I helped build the camera system by drawing storyboards and writing formulas. Under my suggestion, company also opens up spaces in popular websites for players to upload videos and leave comments.
As part of my suggestion, there are ranking lists of popular videos in these spaces to stimulate consumption and create potential profits. The space on website advertises the game to the potential users and allows players to interactive with others when they are not log-in game. An Online game is more than a game but a platform, just like a social network. And camera system connects different platforms such as websites or even cell phones. 


Players are allowed to exchange their goods not only in official store but also in personal Sale System Terminals. But players need to leave their terminals alone to continue their adventure, so the terminals should be self-help. The initial idea was cute pets, which could help the users. But our game describes a real world even the story is imagined. The talking pets with high IQ were not suitable. When it turned to the beautiful sales girls that were popular among the Chinese players, another problem appeared.  It cost too much system recourse to build a fabulous sales girl for every player. It would highly reduce the frame rate. At last I design the mechanical self-help cats. The cat is stand for good profit in Asia. And it cost very low meshed to build. And the mechanical thing is suitable for the times of our game.

No comments:

Post a Comment